Tuesday, September 28, 2010

scientist wip

been a long time, this is a zbrush model i 've been working on. will make it into a game model.

Wednesday, June 9, 2010

more head bust....more wip......

a few head bust i did in zbrush, and started to develop more on one of them. hopefully i will get to finish the rest of them. but i have been very busy working on a freelance project, once that's done, i plan to work on a full character.

Tuesday, May 4, 2010


My idea is to design some aliens with EXO suits. I started off with an old base mesh to make a few head design I sculpted and polypainted in zbrush, and did some quick paint over in PS. Then I used zsphere to created the body for one of the head. My next plan is to complete the first one with the helmet, then move onto the other ones.

Thursday, April 15, 2010

game character

i created this character base off of Kekai's concept. Budget for the low poly was 4500 tris with 1024*1024 normal, diffuse and specular, and 1 bit alpha was used.

Saturday, March 27, 2010

Skull Study

started with zsphere, and quick color pass with polypaint.

Wednesday, March 24, 2010

Sunday, February 28, 2010


It was printed by www.ownage.com. i really like how it turned out. Thanks Des for painting it for me.

Monday, January 25, 2010

Vampire bust update

for the final image, i used different materials in zbrush to render out different passes, then composite in photoshop.

Sunday, January 24, 2010

Vampire bust

finally, worked on something new with my spare time. not so sure how far i m gonna get with this piece, but i m gonna spent some time to learn more about the render passes with zbrush. i m gonna give myself another day to experiment with it and see what i will end up with.